THE PLAYBOOK · TJHAIZHONG
How to play Forty Thieves Solitaire
Open Forty Thieves Solitaire, check the instructions and begin a round. Build eight suit foundations from ace to king. Check the relevant rule before repeating a move. Check the rule that explains your first action. Use the example below to understand a decision.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Make the controls familiar
Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Notice the feedback after each input.
Your goal
Build eight suit foundations from ace to king. The feedback beside the game helps you follow the round. Return to the instructions when a step is unclear.
Step by step
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the control method described here for this activity. Avoid pressing the same control repeatedly while a move is being processed.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Focus on why the action is allowed, not only its outcome. Choose a deliberate next step.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Compare the situation with the worked example. Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules.
Common questions
While learning, what is the goal of Forty Thieves Solitaire?
Keep this in mind: Build eight suit foundations from ace to king.
Before I begin, how do I control Forty Thieves Solitaire?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For this browser game, what example helps explain Forty Thieves Solitaire?
Keep this in mind: A club 5 can move onto a club 6, but a whole run cannot move together.
When I return, what should I watch out for in Forty Thieves Solitaire?
Here is the relevant explanation: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
When I return, what format does Forty Thieves Solitaire offer?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Which play mode does Forty Thieves Solitaire use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.